commissions: closed not taking new clients right now. check back later, or follow me on xitter for updates.

commissions

A pitch from someone who designs UI for a living, hates Figma, and has opinions.

the short version

I'm a UI designer for Roblox games. Four years in. Currently doing it for Marmot's Oven and as co-owner of Topline Studios. Roblox verified me. I make UI in Photoshop, ship it fast, and I don't make you pay for the first draft and then ghost.

what i actually do

what i don't do

what i can design

everything*. cyberpunk, cartoon, brutalist, neon, horror, prestige AAA, casual mobile slop. four years of jumping between very different games means i've had to fake almost every aesthetic at least once.

if you bring a style i haven't touched, i'll spend a day or two ripping apart references until i actually get it. i don't half-ass something unfamiliar and call it "a stylistic choice."

*okay fine. medieval fantasy. wood textures and scrollwork make my soul leave my body. don't ask.

price

Roughly $60–100 for what most designers would call "one frame." I say roughly because real pricing depends on complexity, scope, how much thinking it actually requires, and how nice you are in the DMs. A button is not the same as a full inventory screen and I refuse to pretend otherwise.

Exam season tax: prices double when I have midterms or finals. I'm a CS student first and a designer second. Your shop UI is not worth a failed Algorithms exam. Sorry.

proof

Receipts from people who've actually paid me.

contact

Currently closed, so this is mostly informational. When I reopen the easiest way to reach me is xitter DMs or email.

DM me on xitter email