A pitch from someone who designs UI for a living, hates Figma, and has opinions.
I'm a UI designer for Roblox games. Four years in. Currently doing it for Marmot's Oven and as co-owner of Topline Studios. Roblox verified me. I make UI in Photoshop, ship it fast, and I don't make you pay for the first draft and then ghost.
Layer 14 copy 3.everything*. cyberpunk, cartoon, brutalist, neon, horror, prestige AAA, casual mobile slop. four years of jumping between very different games means i've had to fake almost every aesthetic at least once.
if you bring a style i haven't touched, i'll spend a day or two ripping apart references until i actually get it. i don't half-ass something unfamiliar and call it "a stylistic choice."
*okay fine. medieval fantasy. wood textures and scrollwork make my soul leave my body. don't ask.
Roughly $60–100 for what most designers would call "one frame." I say roughly because real pricing depends on complexity, scope, how much thinking it actually requires, and how nice you are in the DMs. A button is not the same as a full inventory screen and I refuse to pretend otherwise.
Exam season tax: prices double when I have midterms or finals. I'm a CS student first and a designer second. Your shop UI is not worth a failed Algorithms exam. Sorry.
Receipts from people who've actually paid me.
Currently closed, so this is mostly informational. When I reopen the easiest way to reach me is xitter DMs or email.
fair warning: this entire site was vibe-coded with claude. the repo
is mostly .astro files i barely read before merging.
if you came here looking for clean handwritten code, beautifully architected components, or any sign of human suffering, you'll be disappointed.
if you came here for proof that vibecoding can in fact ship a real website, welcome.
i'll risk it nevermind, take me back